The latest Overwatch 2 season 18 update has shaken up the meta with a brand new perk system that Myths Explained goes far beyond simple stat adjustments. Every hero now has at least one new perk that can change gameplay significantly. In this breakdown, we explore the Myth busters style tests from a popular community video and compare what Blizzard promised with what actually works in the field.

Source: KarlQ

New perks in Season 18: an overview

Before diving into the myth tests, here’s a quick summary of some of the key new perks introduced this season:

  • Wrecking Ball: Adaptive Barrier (Major) – When activated, creates a 1.5 second barrier consuming 50 overhealth.
  • Junker Queen: Rampant Charge (Minor) – Grants Unstoppable and refreshes all cooldowns when using Rampage.
  • Reinhardt: Ignited Fury (Major) – Each Fire Strike hit gives 2 seconds of 25% increased attack speed.
  • Brigitte: Combat Medic (Minor) – Melee attacks reduce the cooldown of Repair Pack by 0.5 seconds.

These new perks were put to the test in the video, revealing which ones hold up and which are myths. Below is a breakdown of selected tests and their real results.

Myth tests: what’s confirmed and what’s busted

Junker Queen’s Rampage interactions

Several myths about Junker Queen’s Rampant Charge were tested, focusing on how “Unstoppable” truly functions:

  • Claim: Junker Queen can Rampage out of Graviton Surge (Zarya’s ultimate).
    Result: Busted. Once caught by Graviton Surge, activating Rampage doesn’t break you free. The Unstoppable effect starts too late.
  • Claim: She can block or stop Reinhardt’s Charge while Rampant Charge is active.
    Result: Confirmed. Rampant Charge allows her to counter Reinhardt’s Charge, acting like a moving brick wall.
  • Claim: She cannot be hacked by Sombra during Rampage.
    Result: Busted. Sombra’s hack can still cancel her ultimate, even when Unstoppable is active.
  • Claim: She can Rampage through a Hinder Nade without slowing down.
    Result: Busted (or inconsistent). She often still suffers from movement reduction if hit mid Rampage, likely a bug.
  • Claim: Two Junker Queens using Rampant Charge collide and knock each other down.
    Result: Busted. They pass through each other without interaction.
  • Claim: Junker Queen can Rampage out of Mauga Cage.
    Result: Busted. The Mauga Cage restricts activation, so she can’t use Rampage to escape.

Implication: The Rampant Charge perk offers big power if timed right but isn’t a get out of jail free card. Activate it before being trapped or hacked for best effect.

Wrecking Ball’s Adaptive Barrier acts as a wall

Claim: Adaptive Barrier blocks projectiles for teammates.
Result: Confirmed. The barrier functions like a real wall, shielding allies behind Wrecking Ball. This turns him into a frontline protector rather than just a chaos tank.

Implication: Wrecking Ball can now be positioned like an anchor tank in certain compositions, protecting teammates and contesting choke points more effectively.

Reinhardt’s Ignited Fury and time stacking

Claim: The perk’s attack speed buff expires after a fixed time, regardless of hits.
Result: Busted. The buff duration keeps resetting as long as Reinhardt lands Fire Strikes. In testing, the buff lasted several minutes in extended combat.

Implication: Reinhardt gains a new playstyle where consistent Fire Strike usage can maintain a long term damage boost, increasing his value in sustained fights.

Brigitte’s Combat Medic and multi hit reduction

Claim: Hitting multiple enemies with Rocket Flail stacks the cooldown reduction.
Result: Confirmed. Each enemy hit adds 0.5 seconds of cooldown reduction. Hitting five targets shaved 2.5 seconds off Repair Pack.

Implication: Brigitte excels in clustered fights where she can hit several enemies at once. This synergy boosts her healing uptime and makes her frontline support role more impactful.

What these tests mean for gameplay

  • Read perk wording carefully. Terms like “Unstoppable” may not cover every crowd control scenario.
  • Perk text isn’t a promise. Actual interactions may differ depending on timing or sequence of effects.
  • Synergy is key. Many perks reward specific play patterns like landing Fire Strikes or melee hits.
  • Role identity shifts. Wrecking Ball now provides team protection, and Reinhardt can act as a sustained brawler.
  • Expect bugs or inconsistencies. Some perks behave unpredictably, such as Rampant Charge versus Hinder Nade.

FAQs Myths Explained

1. What’s new about the perk system in Season 18?

Every hero now has at least one new or reworked perk that changes their gameplay approach. These perks enhance abilities, introduce cooldown resets, and expand role flexibility.

2. Can players still use perks from older seasons?

No, previous perks were either retired or replaced. Each season’s perks are designed to fit the current balance and mechanics.

3. Do perks activate at the start of the match?

No, perks unlock as you progress in a match or reach certain milestones, keeping progression dynamic.

4. Are perks meant to replace skill or aim?

Not at all. They’re designed to complement player skill, rewarding smart timing and awareness rather than removing the need for precision or teamwork.

5. Which heroes benefit the most from Season 18 perks?

Reinhardt and Brigitte see the biggest boosts in utility, while Junker Queen and Wrecking Ball gain situational advantages that reward smart positioning and timing.