Mercy mains, it is a wild one. Season 18 brings a brand new base game perk, a pile of Stadium power swaps, and item tweaks that change how you path your builds. Here is the clean breakdown, what it means in real matches, and the best directions to take Mercy starting day one.
Base Game: New Minor Perk Divine Momentum
- Divine Momentum replaces Winged Reach
- Effect: after you cancel Guardian Angel, Mercy gains 15% travel speed for a brief burst
- Practical impact: quicker gap opens after GA jump or crouch cancel, easier access to high ground, stronger peel windows when a flanker dives you
- Watchouts: the speed pop can pull you out of beam range if you are sloppy, and you must control GA charges carefully on super jump resurrects so you do not break the setup
No core kit changes for Mercy otherwise. This perk is essentially a lighter version of the Stadium item Blessed Boosters, now tuned for the main game.
Stadium: Removed Powers And New Replacements
Removed
- Crepuscular Circle removed
- Glass Extra Full removed as a power, moved into items
Added
- Tethered Tourniquet: swapping to Caduceus Blaster makes Caduceus Staff auto heal the closest ally at full effectiveness for 1 second per second tethered, up to 10 seconds stored, healing and damage boost both build the bank, works during Valkyrie, lets you pistol while maintaining a beam if preloaded
- Supply Surge: reloading while on Caduceus Staff grants tethered allies 20% move speed for 2 seconds, restores 50% ammo, and reduces their cooldowns by 3 seconds, 10 second cooldown, affects all allies tethered during Valkyrie
What this means: Tourniquet is the spiritual successor to Crepuscular without the passive beam uptime on pistol by default, you must prep it. Supply Surge is a clutch tempo button for reloads, retreats, or chase downs, with real playmaking in Valkyrie when multiple tethers are active.
Stadium: Power Balance Pass
Buffs
- Protective Beam: Caduceus Staff now stays tethered 1 extra second to allies not in line of sight, total tether leniency about 2.3 seconds, smoother corners and cover plays
Nerfs and Adjustments
- Triage Unit: now amplifies all Mercy healing, not only Staff, bonus reduced to 25% from 35%
- Threads of Fate: chain effectiveness reduced to 35% from 50%
- Battle Medic: attack speed per stack reduced to 3% from 4%
- Serenity: extra healing reduced to 10% from 20%
Takeaway: less passive throughput cheese, more deliberate timing around Tourniquet and Surge, and a nudge toward mechanical positioning with Protective Beam’s LOS forgiveness.
Stadium: Item Changes You Will Feel
- Glass Extra Full becomes a rare weapon item, 25 health, 5% attack speed, up to 25 overhealth when healing full health allies, cost 4,500
- Chain Evoker now grants 50 health instead of 50 armor
- Angelic Acrobatics gains 15% ability power, cost up by 1,000
- Blessed Boosters shifts from epic survival to epic ability item, gains 10% ability power, health reduced from 50 to 25
Read on build logic: the devs clearly want AP lines and Blaster lines to be more realistic. AP on GA related items only matters if your build actually converts GA actions into healing or effects, which means pairing AP items with powers like Triage Unit and Wambbulance type synergies. If you are not converting AP, lean into weapon power and Staff efficiency instead.
How To Build Mercy In Season 18
- Classic Weapon Power Healing: stabilize backline fights with raw healing and survivability items, add Supply Surge for emergency reloads and exits, grab Protective Beam friendly perks for LOS forgiveness
- AP Healing Focus: combine Triage Unit with GA centric AP items so your movement and tethers scale your healing events, weave Tourniquet banks during lulls for pistol windows without dropping heals
- Battle Mercy Hybrid: Blaster leaning items plus Tourniquet for preloaded sustain, Supply Surge for chase and reload tempo, pick mobility and survivability to stay alive while swapping in and out of Blaster
- Kit Enhancer Package: stack movement, cooldown, and sustain tools, use Surge on cooldown to keep your DPS topped on ammo and mobility, abuse Protective Beam to stick heals around corners
Crepuscular is gone, so you lose the always on pistol beam trick, but the new package rewards smarter prep work and better timing. You can still resurrect safely by preloading Tourniquet, swapping to pistol, then casting Resurrect while the bank auto heals your priority target.
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Source: Skiesti video
Frequently Asked Questions
Did Mercy get any base kit nerfs or buffs?
No, only a new minor perk in the base game, Divine Momentum, which speeds her up after cancelling Guardian Angel.
What replaced Crepuscular Circle in Stadium?
Tethered Tourniquet and Supply Surge. Tourniquet lets you bank healing for pistol swaps, Surge grants allies speed, ammo, and cooldown refunds on reload.
Is Valkyrie still strong in Stadium after these changes?
Yes, Tourniquet and Supply Surge both have multi target value during Valkyrie, and Protective Beam’s LOS grace helps teamfight healing.
Which Stadium powers were nerfed the most?
Threads of Fate chain value, Battle Medic attack speed stacks, and Serenity bonus healing all went down.
What Stadium items should Mercy prioritize now?
Pick between AP centric GA synergies with Triage Unit, or weapon power and survivability. Glass Extra Full is now an efficient rare, and Blessed Boosters moved to ability with AP.
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