If you have ever wanted to turn Moira into a battlefield trap setter, this is your blueprint. In a Stadium match packed with Rein, Genji, Freja, Mercy, and Moira, Arx_UK showcased how Phantasm turns Fade into a second orb launcher, locking lanes, choking chokes, and shredding frontlines while staying slippery.

TL;DR Build And Gameplan

  • Core power: Phantasm to drop your last fired orb when you Fade
  • Round 1 items: Ability Lifesteal or Charge Plating based on damage or healing focus
  • Powers and items that carried
    • Liquid Nitrogen for slow on orbs
    • Cyber Venom to apply anti heal on orb hits
    • Chain Grasp for clutch executes and Mercy pocket breakers
    • Wrist Wraps for attack speed that juiced Chain Grasp windows
    • Booster Jets or Lumen Armor for survivability and kiting
  • Gameplan: pre place angles, flat bounce orbs off walls, then Fade to spawn the second orb behind shields or in doorways. Fight around cover and rocks, always within two seconds of safety.

Why Phantasm Is So Strong

Phantasm lets Moira stack orbs. Fire a damage orb, then Fade to spawn another at your feet. That turns every corner into a Hazard. Against Rein, you slip the shield, leave a ticking trap behind him, and force swings with no barrier. Against Genji, you drop orbs right as he dashes, so he must either eat damage and slow or blow Deflect and still get zoned.

Match Highlights And Lessons

  • Reinhardt control: Wait for Fire Strike or swing, then Fade past the edge, drop the Phantasm orb behind him, and bounce another off a wall so both converge. Hug rocks and pillars so Shatter whiffs or is blocked.
  • Genji counter: The moment he dashes, Fade and plant an orb. Liquid Nitrogen turns follow up into free focus fire for your team. If he Deflects, your area still zones him.
  • Freja pressure: Wrist Wraps plus Chain Grasp gives real chip to pull her from high ground when Mercy pockets. When they overcommit, kite with Booster Jets speed and re engage with Coalescence for slow, damage, and team sustain.
  • Objective IQ: In Payload Race, Arx kept orbs ticking in the enemy entry and on spawn corners, slowing retakes. In Clash, he layered orbs on both staircase lanes to create a damage zone the enemy could not cross.
  • Coalescence usage: Pop to stabilize first, then chase as the enemy retreats. It stacks with slows and anti heal, turning stagger cleanup into guaranteed stalls.

Micro Tech You Should Steal Today

  • Flat bounce: Aim orbs to bounce parallel to walls. They return through the lane instead of flying away, giving long uptime.
  • Orb first, Fade second: Decide upfront if you are damage or heal focused. If damage, fire then Fade to layer two damage orbs. If you need one heal orb, weave it once, then return to damage.
  • Fade jump: Use ledges to vertical Fade out of pins and make Rein choose between wasting charge or eating slow.
  • Slow before Shatter: If Rein pins or walks in, tag him with an orb first. He reaches the fight late or not at all.

Situational swaps Arx considered

  • Dropped Skyline Nanites after testing low value
  • Swapped Smart Orbs for Extenders or went all in on Multi Ball when team locks were needed
  • Eyed Eye of the Spider or Champion’s Kit late if Chain Grasp needed harder punch

Common mistakes to avoid

  • Blowing both orb and Fade in the open without nearby cover
  • Standing on cart in overtime while your tank cannot safely touch
  • Ignoring Mercy res paths after Rein falls
  • Forgetting to orb spawn doors and chokepoints during retakes

Moira does not need to play passive to be safe. With Phantasm, map geometry is your second support. Make every doorway a problem, punish every dash, and walk Rein straight into a blender.

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Source: Arx_UK video

Frequently Asked Questions

What is Phantasm and why is it so strong on Moira?

Phantasm makes Fade drop a clone of your last orb. You can stack two orbs per skirmish, turning corners and doorways into damage ZONES while you reposition.

Which powers and items did Arx_UK prioritize?

Liquid Nitrogen, Cyber Venom, Chain Grasp, Wrist Wraps, plus survivability picks like Booster Jets or Lumen Armor depending on pressure.

How do I counter Rein with this setup?

Bait Fire Strike or a swing, flat bounce a damage orb, then Fade through to spawn a second orb behind him. Fight from rocks or pillars to dodge Shatter.

What do I do into Genji Blade?

Time Fade the instant he dashes, planting a Phantasm orb as you move. The slow plus Coalescence peel lets teammates finish him while you survive.

Should I ever fire heal orbs with Phantasm?

Yes if your tank is collapsing or your team needs stabilize. Fire one heal orb to triage, then go right back to damage stacking to maintain space control.