Overwatch 2 Season 15 Introduces Tank Perks
Overwatch 2 Season 15 has introduced a new perk system, giving tanks unique upgrades to enhance their playstyle. Each tank hero has two minor perks and two major perks, but players can only select one minor perk and one major perk per match. Choosing the right perks can make a big difference in battle.
Perks are unlocked by dealing damage, securing eliminations, healing allies, or simply playing the game. However, swapping heroes resets perk progression, making it crucial to stay on one hero to maximize their potential.
Listed below you will find all the Tanks and their perks to help you in combat!
All Tank Hero Perks in Overwatch 2
Winston
Minor Perks:
- Short Circuit – Tesla Cannon deals 30% more damage to deployable objects, like Torbjörn’s turret.
- Heavy Landing – Primal Rage´s jump pack explosion radius increased by up to 75% while airborne.
Major Perks:
- Chain Lightning – Fully charged secondary fire bounces to two nearby enemies.
- Revitalizing Barrier – Allies inside Winston’s barrier heal for 30 HP per second.

Zarya
Minor Perks:
- Jump-Ups – Increases self-knockback from Zarya’s secondary fire by 75% for greater mobility.
- Graviton Crush – Graviton Surge deals 30% of enemy max health as damage over time.
Major Perks:
- Energy Lance – Particle Cannon beam pierces enemies when Zarya has 50+ charge.
- Spotter – Allied bubbles grant health regeneration and a 15% speed boost.

Orisa
Minor Perks:
- Heat Dissipation – Critical hits refund weapon heat, reducing overheat buildup.
- Fleeting Bulwark – Fortify briefly grants 100 overhealth when activated.
Major Perks:
- Charged Javelin – Holding the Javelin button increases speed and knockback distance. Fully charged Javelin pierces multiple enemies.
- Protective Barrier – Replaces Javelin Spin with Orisa’s Overwatch 1 barrier.

Reinhardt
Minor Perks:
- Crusader’s Resolve – Speeds up Reinhardt’s health regeneration by 50% while using his barrier.
- Fiery Uptake – Fire Strikes restores Reinhardt’s barrier health for 100% of the damage dealt.
Major Perks:
- Shield Slam – While shield is active press left click to slam the barrier forward, dealing damage and knocking enemies back.
- Crushing Victory – Charge grants overhealth equal to 50% of the damage dealt.

Learn more about Heroes Perks in this video from broyouwack
Roadhog
Minor Perks:
- Scrap Hook – Landing a Chain Hook reloads two ammo.
- Hog Toss – Increases Pig Pen throw range by 50%.
Major Perks:
- Invigorate – Increases movement speed by 30% while using Take a Breather.
- Hydrogen Exposure – Take a Breather also heals nearby allies for 50% of the healing Roadhog receives.

Wrecking Ball
Minor Perks:
- Steamroller – Deals 100% more damage when rolling into Tanks.
- Pack Rat – Health packs heal for an additional 100 health.
Major Perks:
- Hang Time – Piledriver winds up longer, gaining air control and dealing up to 50% more damage.
- Transfer Efficiency – Adaptive Shield cooldown reduced by 1.5 seconds when shielding allies, and ally health gained is increased by 33%.

Sigma
Minor Perks:
- Kinetic Cycle – Absorbing projectiles reduces Accretion cooldown.
- Massive Impact – Accretion stuns enemies longer based on travel distance, up to 3 seconds.
Major Perks:
- Hyper Strike – If Sigma lands five consecutive hypersphere hits, then his next quick Melee attack, will knock enemies away and into the air.
- Levitation – Sigma can hold double jump to briefly hover in mid-air.

D.Va
Minor Perks:
- Bunny Stomp – Increases the radius of D.Va’s mech ejection impact by 50%.
- Ejection Support – Baby D.Va receives 75 temporary overhealth when ejecting from her mech.
Major Perks:
- Shield System – 150 HP converted into regenerating shields. Defense Matrix restores shields based on 25% of its damage absorbed.
- Heavy Rockets – Micro Missiles are replaced with larger, slower, more powerful rockets.

Doomfist
Minor Perks:
- One-Two – Landing a punch reloads Doomfist’s hand cannon.
- Survival of the Fittest – The Best Defense grants 25 overhealth from eliminating someone and it´s max overhealth is increased by 50.
Major Perks:
- Seismic Empowerment – Rocket Punch powers up when hitting 3+ enemies.
- Power Matrix – First second of Power Block absorbs all incoming projectiles.

Junker Queen
Minor Perks:
- Render Recall – Jagged Blade wounds refresh when the knife is retrieved.
- Battle Shout – Commanding Shout Fully reloads Junker Queen’s scattergun and increases allies’ reload speed by 50%.
Major Perks:
- Deep Wounds – Scattergun hits extends your wound duration on enemies by 0.25 seconds per shotgun hit.
- Savage Satiation – Carnage’s impact damage grants 100% lifesteal.

Mauga
Minor Perks:
- Kinetic Bandolier – Reloads 150 bullets while charging.
- Two Hearts – Counts as two heroes when contesting objectives, capturing points faster, and regenerating 20 HP per second.
Major Perks:
- Firewalker – Mauga ignites enemies upon impact when charging.
- Combat Fuel – Critical hits grant overhealth before using Cardiac Overdrive.

Ramattra
Minor Perks:
- Void Surge – Fires extra projectiles periodically when shooting continuously.
- Prolonged Barrier – Increases Void Barrier duration by 25%.
Major Perks:
- Nanite Repair – Ramattra heals 50 HP per second while standing inside Ravenous Vortex.
- Vengeful Vortex – Ravenous Vortex can be manually detonated mid-air by pressing E, dealing extra damage and pulling enemies downward.

Hazard
Minor Perks:
- Off the Top – Violently Leaping onto an enemy with 250 Health or more increases slash damage by 30%
- Reconstitution – Jagged Wall hits charge Spike Guard with 25 energy, allowing Hazard to store up to 50 extra energy.
Major Perks:
- Anarchic Zeal – Spike Guard gains 25% Lifesteal, making hazard more self-sustaining during fights.
- Deep Leap – Violent Leap range is increased by 20%, providing grater mobility and initiation potential.

Are You Ready to Dominate as a Tank? 🛡️
Which tank perks are you most excited to try? Or which ones are your current favorites? As a D.Va main myself, I am loving the Shield System perk.
Will you be diving in as Winston, absorbing damage as Sigma, or charging headfirst as Reinhardt? Let us know in the comments and start your Season 15 tank journey today!
Wow I didn’t know this stuff, this was really cool and informative
I loved all the pictures too 🙂